Production of a Motion Picture (page 4) |
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the video crew and virtual editing
Once a series of shots has been filmed, the video crew can digitize them (transfer
them to a removeable hard disk drive, with data reduction algorithms along
the way to reduce file sizes) and hand them over to the editor
within minutes. The editor can be in a caravan parked a few yards from the set (that
was the case for BASIC INSTINCT and for practically every movie since then), equipped with a hard disk editing system (Avid, Lightworks, Media
100, etc...). As soon as he is handed the removeable media, he can
start the editing of the scene.
The most obvious advantage is that the director can oversee the shooting and the
editing almost simultaneously, and therefore react rapidly. For example, the
editor cas show him a scene, and advise him to add a short shot somewhere to perfect
that scene. The director can then go back to the set and ask the assistant director
to add this shot to the day's schedule.
- "But the picture and sound quality that
the editor is manipulating is quite poor !"
That's not the point. The point is that the time code adresses he is manipulating
are the same as the original, "full quality" picture and sound elements.
During such an editing process (on a direct to disk system),
the picture and sound files aren't manipulated, only pointers, parameters, indicating
how the playback of picture and sound files should be done from the hard disk
drive : which picture file, from such TC to such TC, with such video effect, along
with such sound file, on which track, from such TC to such TC, at such level, with
such fade-in, such fade-out, etc... These playback parameters can be displayed as
a text table, forming what is called a Text EDL (more on that further).
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example of a Text EDL |
When the editor performs his edits (specifies these pointers,
in other words), he creates a list of these edit decisions
in the editing system's memory. This EDL (Edit Decision List) can be printed, and of course, saved to a diskette.
The most popular EDL format is the CMX format, but each editing system has its own
format. There are therefore dozens of formats, pertaining to Avid, Lightworks, Media
100, SADiE, Pro Tools, Sonic Solutions, Sony, Ampex, Akaï, etc... The file can
even be saved or read as a text file, the columns being separated by tabulations,
for instance. As the file only contains pointers, it only weighs a couple hundred
kB. The real picture or sound files weigh several MB, even GB, and are generally
stored on dedicated disks.
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The same result could have been obtained by changing the Start
TC of that file in the Text EDL, even though it's a lot less user friendly.
All editing softwares should nevertheless give access to this raw form of the EDL.
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