Intermediate Method (part 3)

It's time to move on to the editing of the picture and sync sound ! If you've read (I do hope so !) the pages concerning the shooting of a movie, some things will sound familiar...

Picture process

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Sound process

The editor now gets the video transfer tapes back. He may now start the artistic part of his craft, either with a video editing system or a virtual digital editing system (once these tapes have been digitized), assembling the pictures and sounds in a particular order. Even though he is not manipulating the full quality pictures and sound (the original negative is still at the lab / the original sound is still in the sound editing room, on hard disk or autoconform medium) , the true purpose (!!!???) of his work is something else : when editing, he is putting together an EDL.

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Once the editor has finished his work on a scene (or even on the entire film), he sends the EDL to the lab, who then conforms the negative : they analyse the TC adresses that determine the editing in the EDL, and cut the negative accordingly.

The negative is now identical to the work of the editor. There are just a few processing stages left, meant to "equalize" the different shots of each scene seamlessly, by subtly altering the colors, the brightness, the contrast, etc...

the picture of the film is ready at last !

The sound editor gets a copy of the EDL on diskette and loads it into his DtD. The program now "knows" where each bit of sound used by the picture editor is. But for the moment, the disk drive of the DtD contains no sound relative to these pointers (several days have passed since the operations performed on the last page and the moment the sound editor gets a valid EDL.) !

* If the sync sound work had been done on a removeable hard disk drive (or a backup performed on a MO disk) : he just has to open the session where he had left it off, then proceed with the autoconformation of the audio...

On a professional audio editing system, you're one mouse click away from conforming the audio : the program then places each sound according to its EDL position. You can even specify that "extra" seconds of sound be inserted before and after the actual edit adress of the EDL, so the cross-fades can be altered, lengthened for example, in regard to those the picture editor had chosen.

The sound files that aren't included in the EDL (takes not used by the picture editor, for example) can be, individually, purged from the hard disk or kept for later use.
   
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If an autoconformation medium had been recorded, you now have to "re-record" the audio at the very same time code adresses on the hard disk.
For that, the digital audio output of the autoconform medium player must be connected to the digital input of the DtD. The time code output of the player must also drive the TC input of the DtD, which will therefore almost instantly lock to it.

As in the previous case, a professional audio editing system can conform sound with a simple click of the mouse : the system locks to the incoming time code, in playback mode,waiting for an "interesting" sound regarding the EDL to pass by to go into record mode, therefore only copying the sounds included in the EDL on the hard disk. There again, you can ask that the system to collect extra sound before and after the EDL adresses, to later re-work the cross-fades.

Again, the sound takes that are not included in the EDL can be loaded on the hard disk, but you'll have to do it manually, like any regular DtD recording.

There is a "deluxe" alternative to this process, if the DtD is capable of controlling the player via 9-pin Machine Control protocol. In this case, rather than waiting for EDL related sounds to pass by to record them, the DtD spots the first element he needs from the EDL (first by its TC position, not first regarding the position of the sound within the scene), and tells the player to locate a few seconds prior to it with 9-pin commands. The player is then launched in playback (again, via 9-pin), the DtD locks to it, and drops in record mode at the appropriate moment. Once the sound is recorded, the DtD moves on to the next sound, following the same procedure.

Once the audio conformation is finished, the editor can work on the other sounds that make-up a motion picture soundtrack (re-recorded dialog, foley, sound effects, ambiances, music). These sounds will then have to be mixed.
Mixing can be done in two ways...

Either by "transporting the session" on a removeable medium (removeable hard disk or backup performed on an MO disk) to a mixing stage equipped with the same DtD system. They'll at least have a hardware user interface, where you can move several faders at once ! An alternative would be to connect the audio outputs of the DtD to a separate dedicated mixer.

Or "transfer" the edited sounds track per track to a digital multi-channel medium : 48 track DASH 48, several 8 track DA-88 tapes, several 8 track Genex 8000 MO disks, etc...
These media then pass through a dedicated mixer.
For now, this is the simplest solution, since it eliminates any incompatibility problems between editing and mixing software. All the professionnal mixing stages are equipped to read 48 track DASH and 8 track DA 88, and are moving onto MO systems like the Genex pretty darn quick.


From then on, the wise guys in the front row will have noticed that the only things left to do concern the release of the film, and we've already got that covered in the last page of the Traditional Method.