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If the sync sound work had been done on a removeable hard disk drive (or a backup performed on a MO disk) : he just has to open the session
where he had left it off, then proceed with the autoconformation of the audio...
On a professional audio editing system, you're one mouse click away from conforming
the audio : the program then places each sound according to its EDL position. You
can even specify that "extra" seconds of sound be inserted before and after
the actual edit adress of the EDL, so the cross-fades can be altered, lengthened
for example, in regard to those the picture editor had chosen.
The sound files that aren't included in the EDL (takes not used by
the picture editor, for example) can be, individually, purged from the hard
disk or kept for later use. |
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If an autoconformation medium had been recorded, you now have to "re-record"
the audio at the very same time code adresses on the hard disk.
For that, the digital audio output of the autoconform medium player must be connected
to the digital input of the DtD. The time code output of the player must also drive
the TC input of the DtD, which will therefore almost instantly lock to it.

As in the previous case, a professional audio editing system can conform sound
with a simple click of the mouse : the system locks to the incoming time code, in
playback mode,waiting for an "interesting" sound regarding the EDL to pass
by to go into record mode, therefore only copying the sounds included in the EDL
on the hard disk. There again, you can ask that the system to collect extra sound
before and after the EDL adresses, to later re-work the cross-fades.
Again, the sound takes that are not included in the EDL can be loaded on the hard
disk, but you'll have to do it manually, like any regular DtD recording.
There is a "deluxe" alternative to this process, if the DtD is capable
of controlling the player via 9-pin Machine Control protocol. In this case, rather
than waiting for EDL related sounds to pass by to record them, the DtD spots the
first element he needs from the EDL (first by its TC position, not
first regarding the position of the sound within the scene), and tells the
player to locate a few seconds prior to it with 9-pin commands. The player is then
launched in playback (again, via 9-pin), the DtD locks to it,
and drops in record mode at the appropriate moment. Once the sound is recorded, the
DtD moves on to the next sound, following the same procedure.
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